Escape rooms in Calgary – riddles of live-action, where players are locked in a room and must match all the clues, solving a chain of tasks through actions to find a way out or another goal during the allotted time.
The origins of quest spaces are associated with the labyrinths of Ancient Greece, video games, and modern mazes in the cornfields. People are inquisitive by nature, they love to learn something, discover and explore.
How Did This Type of Entertainment Develop?
In a world overloaded with digital entertainment, the idea of a live interactive adventure has become an interesting alternative to leisure activities. Perhaps, that is why interesting locations from video games have become an attraction. The first real escape room was opened by 35-year-old entrepreneur Takao Kato in Japan in 2007. He saw his classmate playing an online game with a quest room and got the idea to create the same, but a real one. According to him, he wanted to create an adventure in which he could invite everyone to become a part of it.
Kato founded SCRAP Entertainment and opened his first escape room. His first attraction was deliberately made very difficult and only six of the first 150 people who visited the room were able to complete the game. The first such events were located in bars or clubs and tickets were sold out in increasing numbers. The success of the early events gave impetus, and the campaign is now located in chapters around the globe.
From Japan, quest rooms spread to Singapore in 2011 and then to San Francisco in 2012. They spread to Romania, Hungary, and Switzerland around the same time. In December 2013, more than a hundred were registered in Asia, and by 2015, 1,765 rooms had already been opened around the world. Nowadays, more and more new escape rooms appear everywhere.
The future of escape rooms is difficult to predict as it is even now a fairly new field. However, we can definitely say that it is attractive not only for visitors but also for entrepreneurs. With the proper approach, the payback of such attractions can be tenfold in the first year. It is also an area in which designers, actors, writers, etc. can prove themselves. The styles of the rooms can vary greatly. It can be a fantasy of the Middle Ages or the wild west, a fantastic future, or dark noir.
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